A pixel karate fighter runs a twelve-second combo on a dusk rooftop while a 3D CSS controller beside the stage presses every button in sync. Rin, an original pixel fighter in a shaded teal gi with hand and ankle wraps and a streaming red headband, walks out on a rooftop dojo at dusk and runs a combo: jab, front kick, roundhouse, crouch, jump, then three specials with arcade callouts (Pulse Wave throws a glowing projectile that bursts at the far edge, Rising Fist launches skyward, Cyclone Kick spins across the deck) before walking back to the start, so the clip loops seamlessly. Beside the stage, a 3D controller built from stacked CSS layers presses the matching buttons and motion inputs, and tilts to a new camera angle between moves. The fighter is not a sprite sheet: every frame is a pose of joint angles drawn as shaded, tapered pixel limbs at twice the stage's pixel density, blended in thirds between frames, with strike smears, a special-move aura, spin afterimages, landing dust and a contact shadow.
The one-shot prompt, plain text: https://instalanding.ai/m/pixel-fighter-combo.txt. Demo: https://instalanding.ai/motion-lab/pixel-fighter-combo.html.
How to use the library without a shell: /SKILL.md. Index of everything: /llms.txt.